![]() And that feels a bit like something was taken away from you, but I think that's exactly how you're supposed to feel. It's not some conspiracy or ghost story or stalker situation, it's just a relatively reasonable explanation of something bad that happened. But when the "reveal" is made, it brings the player (and the character) back to reality. I was also someone who, like others here, wanted there to be some sort of conspiracy or weird shit going on. They very much set up a mystery that you want to keep playing to solve. It's all very eerie and it appears there's really some strange things going on. I agree that the plot is driven by the suspense. Your character begins the game quite literally as a way to escape his current situation and that's made even more clear later on in the game. Seems like the story is what is rubbing most people the wrong way, so my take on that is this (spoilers, obviously):įirewatch is a game about real life, real emotions, and real relationships. Again, I have no idea what kind of story the devs want to tell you.Īll in all, a frustrating experience for all the wrong reasons, and I expected more after having downloaded this off a list that ranked this as one of the best games on Game pass. It falls flat after having built up suspense. I don't understand what the devs wanted you to feel. ![]() The game's ending and so called plot twist is non-existent, which is actually the only thing I'll remember it for. I kept giving her non-flirty answers throughout. I just wasn't interested in that sort of thing. Indeed this is what some players wrote on the Firewatch subreddit, so I guess it worked. But it is clear from the first moment that the game assumes you're gonna want a relationship with Delilah, or at least get closer to her. The realistic voice-overs from the game's two main characters also helps immensely. There's underlying tension almost all the time, and that is what drives the game forward. The plot itself works as long as there is suspense, which is actually for most of the game. Because the passable terrain is so unintuitive and hard to read, having the map up almost all the time is mandatory, and it's tedious having to close it down just in order to be able to run. There are places in the forest that are blocked that literally look easier to get past than some of the rock climbs the player actually can do elsewhere on the map.Īnd the map itself? You need to have it up pretty often, and while you do, running is disabled. I understand it's not that type of freedom granting game, but please make it more visually intuitive why you can't pass a certain area. The first thing that stands out as frustrating is the game's invisible borders across the map. It's a short enough game, and I knew it was, so I stuck through it even though I can't say I was really enjoying it. I got this off game pass on Xbox last week and finished it pretty quickly. If I had to sum this game up in one word it would be: Pretentious. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. ![]() New, mobile-friendly spoilers can be posted using the following formatting: Want to play online in a dead gaming community? We expect you to know these rules before making a post. Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. It was also released on September 21st, 2016 for the Xbox Store (Xbox One).A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game. The game released on Februon Steam (PC) and the PlayStation Store (PlayStation 4 & 4 Pro). The game gives options for player choice creates the responsive world, and while there are various different opportunities, there aren't branches of trees that allow different endings or discovering a failed attempt at discovering the mystery. The game is a first person mystery, With a huge emphasis on Character development with your boss Delilah, and the ways that you interact with people defines who you are. An especially hot and dry summer has everyone on edge. ![]() ![]() Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. In Firewatch you play as a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Firewatch is a mystery set in the Wyoming wilderness, where your only emotional lifeline is the person on the other end of a handheld radio. ![]()
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